![]() Also, have any other roguelike(-like)s been announced for the upcoming Ouya console? The Western roguelike focus has always been on the PC, but would a console straddling the PC and Android markets make a dent in that? Will we see more "Mystery Dungeon-likes" since those seem to have console success (at least in Japan)? It's a game I'm intrigued by and did back on Kickstarter, but I'm not nearly good enough at it to talk about it in any sort of detail. If you're looking for someone to talk to about Legend of Dungeon who isn't a developer, Pickselate on Youtube and Twitter has been covering it fairly thoroughly. YAGP, guys! :D Looking forward to what 2013 holds for the genre and the podcast. It's very inspiring to hear all you great developers talk on RLR though!Īnd I'd love to try In Profundis, John! Reply Delete I've also enjoyed Cardianl Quest on my iPhone this year, but never got as much into that as I did POWDER. The tutorial is pretty awesome though, so I got to grips with the basics quite fast, but with my tight schedule and lack of time, I guess a smaller, more focused game like Brogue is more up my alley :) I've also tried to get into ADOM and TOME4 this year, but ADOM has that manual, and I just can't bring myself to read it, where as TOME4 throws so much information at me when I start the game, that I get bored before I even got into the game. The codebase is also the cleanest piece of C code I've ever had the pleasure of setting my eyes on. Love the level layouts, the interactive environments and how well balanced the game feels. Haven't gone beyond the 12th level yet, because I always end up making silly mistakes, like teleporting myself into a fire trap instead of teleporting the monster that's killing me, etc. So easy to get into, there's no complexity of character builds or anything thrown in your face the moment you start, you can just sit down and start playing. Now this has really caught my fancy the last couple months. Will probably never reach a final 1.0 build, but hoping for another tech demo soon, just to marvel at the scope of the world generator and dream. I was really impressed by the ascii visuals this game represents, and the mad scope of it all. will have to get back to it and try that out. Loved the freedom and the immersion, but after a while it got a bit gamey for me, as I was basically following the same strategy every play, and found that there were too many resources to gather. I was really hit hard by the RLR episode on Cataclysm, and had to try it out. Must admit I was never any good at it, but wand of polymorph got me down to the 15th level eventually, and let me at least buy the "retail" version of it! This is my first year in roguelikes:ĭownloaded it for my iPhone and was immediately sucked in. Roguelike Radio got me into roguelikes, gave me the foundation to appreciate them and understand them.
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